A game engine for building online adaptations of board and card games | Hacker News


Initially I thought this was just a framework that provided graphics + networking for building board games, but you still had to code all the board game logic yourself. Then I read "you don't have to be a programmer to write a module". How does this work, then? Is it aimed at providing a framework for a common set of games, like euro-style board games?



 
 

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Initially I thought this was just a framework that provided graphics + networking for building board games, but you still had to code all the board game logic yourself. Then I read "you don't have to be a programmer to write a module". How does this work, then? Is it aimed at providing a framework for a common set of games, like euro-style board games?
I had written a dominion simulator[1] a few months back. It took some thinking on how to handle some action cards (like playing a throne room on a throne room). I'm curious how Vassal would handle something like that.